You want to design apps? You either need to hire a designer or become one. Luckily it isn’t too hard to come up with a reasonable design.
Integrating iAd with Cocos2D
How to incorporate iAd to your Cocos2D director view.
How to Fix Your Five Year Old Cocos2D Game
Some lessons learned when I upgraded AirKill from Cocos2D 0.8 to 3.0. If your game is on a very old version of Cocos2D, you’ll want to read through this to save you some time.
Painless UIAlertView
Have you been using UIAlertView and find it a big hassle just to get a simple Yes/No answer from the user? This could just be the medicine to cure your pain.
Speech Timer 2 Lessons Learned
Learn about upgrading your skeuomorphic iOS 6 user interface to iOS 7’s new content-first style, supporting three Apple devices from a single code base, and much more. These are hard lessons learned while I was developing the second version of Speech Timer that you can take advantage of so that you won’t make the same mistakes I did.
Seeding iCloud Core Data Store
Deciding when to pre-populate a Core Data store is a real headache when you need to sync that data store across many devices. However you can learn from my experience and save you the headache that I had to went through.
Tips for Architecting Dual-platform OS X / iOS Applications
How to share common code between OS X and iOS and architect your app to dance around each platform’s similarities and differences.
Encoding UIButton Title for State Preservation and Restoration
Supporting state restoration in iOS often requires you to make your app just like a hollywood house where the front porch looks nice but there’s really nothing beyond that. Read more to find out why.
Git Client to Manage Remote Repositories on an iPad?
An iPad is the mobile computer of choice for casual computing. How about making quick fixes or other tasks to your git repository? Sure you can do that from an iPad – if using git on the command line is your thing. GUI lovers doesn’t have this luxury. Yet.
Checklist for Publishing to the App Store
You’re about to submit an app to the Apple’s App Store, Android App Market, or Windows Phone Marketplace? STOP and read this article first before you do. A binary doesn’t make a product and here’s a checklist of the things that you need to have so that your product gets noticed.
Blood & Glory: Invictus!
I’ve just completed all tournaments in Blood and Glory — all the free ones, that is. Read this article to find out more about the game, how I completed it, and how you can use my experience to improve your own game play.
HackerSpace.sg: iOS Developer Meetup
Coverage on the iOS Dev Scout event on March 2012 with my commentaries. The primary topics were iOS in-app purchasing and test-driven development.
Multithreading with Core Data on iOS
The pervasive use of blocks and new nested context in iOS 5 and Mac OS X Lion paved the path to a whole new way of multithreading. Apple has lifted yet another barrier to use Core Data for applications that needs to run on multiple threads. This article teach you how to effectively write multi-threaded apps that uses Core Data as it’s backing store.
LifeHack: Achieve real multitasking on iOS
Let’s face it, multitasking doesn’t really exist on the iOS for third party apps. Even the new “multitasking” features of iOS 4.0 is only task switching — not real multitasking since 3rd party applications get frozen when it enters the background. For example, while the Dropbox app is downloading a large file, you can’t switch…